blastbrean (he/him)
I’m a 17 year old software engineer from California, USA. To quickly explain who I am: I love music, cars, shows, YouTube, movies, anime, gaming, guns, food, traveling, and most importantly - to have a good time. Also, I’m Asian-American.
I love building things in general, from automation and gaming, to reverse engineering and hardware. I have been encorporating AI (ChatGPT, Claude) as a tool to help me become the best developer I can, not as a crutch.
A good software engineer uplifts the people around them, learns, and thinks ahead. I’m interested in working with others who care, and to work on hard difficult tasks that push me to do things I have never done before.
Currently, I want to work as a game developer or freelance on game related tasks. I have completely moved away from scripting (cheat-wise) on Roblox.
Formal Experience
This is my time spent with individual companies, games, or businesses.
Ghoul://RE
https://www.rolimons.com/game/72368345999613
In 2026, I worked on Ghoul://RE, a Roblox game with over 100+ million visits, as a backend developer who fixed bugs for the game.
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learned how to work in Roblox Studio with a lead & other developer in Team Create, using new things like Activity History and publishing bots
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worked with an existing codebase, animators, and modelers to develop a usable Kakuja moveset
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met people with a friendly attitude and maintained clear, concise, and active communication with others, took notes and learned the game quickly
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in the first week, we fixed over 10 bugs in the game and the entire tutorial system, communicating with testers and fixing things from a trello
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created debugging commands on CMDR to make developing more efficient, pushed for using a baseplate test game that made rapid testing easier
Tactical Football
https://www.roblox.com/games/101002292692997/TF26
In 2026, I worked on Tactical Futbol, a Roblox game with over 800+ thousand visits, as a anti-cheat developer who made complex analytics and networking.
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used AI to create a custom preprocessor macro system with completely randomized decoding / encoding schemes in Python
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analytics powered by Axiom accessible completely on the web and real-time as compared to discord webhooks
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visualization powered by Iris with development builds to inspect user frame rates, anti-cheat frame times, and user communication history
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uses Rojo and Git to sync with Roblox Studio, worked completely outside of game access
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stress-tested under clients under mobile & desktop, high or low ping, and in more unreasonable scenarios like high jitter / packet loss; where BAC shows no delay or slow down
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created a dynamic detection system which sends detections to clients on the fly
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created a quick discord bot using Cloudflare Workers and Node.JS to manage rollbacks, unbans, and bans communicated through datastore and BanAPI
Real Futbol
https://www.rolimons.com/game/14004668761
In 2025, I worked on Real Futbol, a Roblox game with over 243+ million vists, as a anti-cheat developer who successfully erased cheating on the game.
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worked with a manager to push updates and work outside without game access
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successfully erased all public paid / free cheats with targeted detections through reverse engineering cheats
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affected private cheats with downtime and used delayed bans, actors, and Luraph to make reverse engineering a nightmare
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used new and public detections to stay ahead of cheaters bypassing or hiding from detections by viewing Luau source code
Lycoris
https://git.blastbrean.com/lycoris
In 2023-2025, I worked on Lycoris, a Luau script hub with over 5000+ buyers, as a owner who successfully reached top 1 positions in Deepwoken and Type Soul.
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created a builder, logger, and animation visualizer system to create auto parry timings to deflect moves automatically
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developed a state-of-the-art module system to create auto parry timings within code for complex moves
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quickly developed a deobfuscator for obfuscated scripts in the game, furthering reverse engineering knowledge on the game in Rust
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developed automation with complex farms working across server joins and emergency fallbacks, pushed it to be way faster than it was originally
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developed a complex discord bot to manage the server with long-lived interactions in Rust & a protection layer on top of Luarmor for analytics in Go and Pocketbase
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worked with other script developers to advance Deepwoken cheating, and timing creators to develop hundreds of move timings in a week
funnyhack
In 2022, I developed a series of cheats under the funnyhack umbrella in C++ for CS:GO using bases like Qo0 and supremacy.
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created a multipoint system using Valve’s implementation of rendering capsules and boxes
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created a backtracking system referencing Valve’s implementation of the lag compensation system
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replicated server animations on the client by bruteforcing my way, looking at how the client differed from the server, using data on a local server to compare
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fixed prediction on the client including datamap compression due to deltas
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overall, created HvH cheats on (2018) Legacy and legit cheats for Jailbreak and other community servers to gain a competitive edge